Decision-making without a brain: how an amoeboid organism solves the two-armed bandit
As shown in figure 3, the vast majority of replicates in the 4e versus 8e treatment completed exploitation of the HQ environment (reached the end of the arm) first, demonstrating that the cell can choose the better of the two environments. This was the case for all of our subsequent treatments (figure 3), and all relationships were statistically significant (binomial test, electronic supplementary material, table S1). The cells on average displayed a short exploration phase for seven sites on both arms (figure 2), followed by a rapid and exclusive exploitation of the HQ arm. In regular environments, therefore, slime mould appears to undertake a brief period of exploration, followed by exploitation of the most profitable environment discovered.
When the reward sites were distributed randomly along each arm, the same overall pattern of HQ arm exploitation was observed as for when the reward sites were distributed evenly (figure 2). These results demonstrate that the cell is capable of exploiting the most rewarding arm when information is noisy and obtained randomly. The cell appears to explore for a slightly greater distance (around 11 sites on average) before switching to exploitation than in the above experiments where information was arranged in a regular distribution along the arms (figure 2). Similarly, the difference in exploitation between the arms (figure 2), and the proportion of replicates completing exploitation of the HQ arm first (figure 3), are often slightly higher in the evenly distributed treatments than the randomly distributed treatments. In many randomly distributed treatments, the first few sites of exploration actually presented more reward sites on the LQ arm than the HQ arm. Yet the decision to exploit the HQ arm was made after a similar number of explored sites as when the rewards were distributed evenly above. These results suggest that the cell integrates the quality of each site discovered in the opposing environments over several explored sites, rather than simply responding to the first rewarding site discovered.
The results of the two treatments (4 versus 8 and 8 versus 16) followed identical patterns (figure 2), with a short exploration phase for seven sites on each arm, followed by a rapid and exclusive exploitation of the HQ arm. There was no obvious difference between the evenly and randomly distributed treatments. The choice pattern of the cell indicates that absolute differences between two options are not as important as their relative difference in quality—the cell takes into account the unique qualities of the alternatives available to it, and chooses the better of the two. Previous choice experiments in P. polycephalum decision-making have shown that the cell is capable of making a relative comparison of the quality of two or three food sources provided simultaneously [7,11,29]. However in our experiments, the cell was required to integrate the amount of food present over multiple distant sites and discovered at different times in the exploration process, in order to determine the better of two foraging environments. The reduction in relative difference in quality (11 versus 16) did not result in an extended exploration period; however, the overall difference in exploitation was slightly lower than in the other treatments (figure 2).
Even for our most complicated choice scenario, the pattern of exploration/exploitation was similar to those reported above; a period of exploration of both arms extending to around 12 sites, followed by rapid exploitation of the HQ arm (figure 2). This simple pattern belies a sophisticated and complex problem-solving capability for this protist. Taken together, our results demonstrate that P. polycephalum is able to integrate the total food quantity and quality in two randomly provisioned environments, in order to swiftly and accurately predict which environment will provide the most resources for future growth.
The model selected with the highest marginal-likelihood was ‘Relative Successes’; P(mt = R) = AR/(AL + AR), in which the probability of exploring each arm (e.g. P(mt = R) for the right arm) is proportional to the number of successes (rewards) previously encountered on that arm (e.g. AR for the right arm; electronic supplementary material, figure S3). Figure 2 compares the performance of Relative Successes to the performance of the slime mould for each choice scenario (the relative performance of the other models is provided in the electronic supplementary material, figures S5–S13). Importantly, the decision-making heuristic ‘Chemotaxis’ performed quite poorly in comparison, providing strong evidence that the recent experience of the cell is the information driving decision-making, and not solely chemotaxis towards the arm with the highest reward.
The Relative Successes strategy invokes a level of sophistication far greater than many of our proposed strategies, yet is computationally simpler than the ‘optimal’ strategies such as Thompson Sampling and the Gittins Index. As shown in the electronic supplementary material, figure S4, this strategy still performs well relative to the best achievable performance. Furthermore, the Relative Successes heuristic can be employed in a fully decentralized manner at the local level in the cell by reinforcing exploitation in HQ areas (as in [6]), so it does not require complex global processing based on calculations of either arm being the best. Nonetheless, this strategy performs well in identifying and exploiting the arm with the highest reward, as shown in our experiments and simulations.
The capacity to solve the two-armed bandit problem has previously only been demonstrated in animals with brains. Human subjects have repeatedly been tested with the multi-armed bandit problem and are usually deemed to operate sub-optimally. It is commonly thought that human subjects tend to naturally allow for the possibility that reward rates on the different arms change over time (termed a ‘restless bandit’). Hence, humans tend to switch between exploration and exploitation, and rarely maximize their reward by exclusively exploiting the HQ option [30]. Pigeons [31], great tits [17] and stickleback fish [19] have been shown to learn to exclusively exploit the HQ option in a two-armed bandit scenario. Besides using biological subjects with sophisticated nervous systems, these previous studies all recorded an increase in efficiency gained through repeated testing, and hence learning on behalf of the subject. Our experiments were not specifically designed to test for the effects of learning, in contrast to the previous animal studies; slime mould cells in our experiment were each tested a single time, and so could not learn from past testing. Therefore, the efficiency of the slime mould's strategy described in our results is the result of evolution, rather than individual experience. In the future, it could be interesting to investigate whether repeated testing with P. polycephalum leads to an increase in efficiency through learning, given their documented abilities to predict occurrences of events [4].
The non-human animals tested with the multi-armed bandit problem in previous studies [17,19,31] performed close to the optimal rate predicted by the models proposed by the authors. These previous studies only compared their empirical results to models based on economic optimality, whereas in our study we also chose models that tempered pure optimality measures with reasonable biological constraints within which the tested system should operate. The ultimate reason why such a problem-solving capacity might be necessary for a unicellular organism seems clear. The natural foraging environment of P. polycephalum is the forest floor, where its prey resources of fungi, bacteria and decaying vegetable matter are distributed patchily [32]. The amoeboid form and large size (potentially exceeding 930 cm2 [33]) of the slime mould results in a large area of the environment which can be sensed and explored simultaneously. The ability to quickly compute which areas of the foraging environment will lead to the highest nutritional payoff, and to abandon all areas less profitable, should result in increased fitness and hence be favoured by natural selection.
Without a brain or even neurons, what physical or biochemical mechanisms could be responsible for slime mould decision-making? The slime mould possesses a unique, coupled-oscillator based sensorimotor system that may be the key to its highly developed problem-solving abilities. The cell is composed of many small units, each oscillating at a frequency dependent upon both the local environment and interactions with neighbouring oscillators [34]. When one of these units senses attractants such as food, it oscillates faster, stimulating neighbouring units to do the same, and causing cytoplasm to flow towards the attractant [7]. The reverse process is initiated when repellents such as light are perceived. The collective behaviour of these coupled oscillators, each passing on information to entrain its neighbours, is the most likely platform of decision-making.
The majority of models of decision-making have focused on how neurons in the vertebrate brain interact to reach a decision [35–37]. The central mechanism behind most of these models is the notion that ‘evidence’ in favour of each alternative, in the form of firing rate, builds in competing neurons until a decision threshold is reached [35]. The interaction of competing oscillators in distant regions of the cell may form an analogous function in the slime mould. Evidence in favour of each environment is sensed through the cell membrane and influences the local oscillation pattern. The local oscillation pattern influences the width of transport tubules, and hence controls the flow of protoplasm [34]. Distant oscillators entrain to each other's frequencies, leading to interactions that may influence the final decision and the rate at which it is reached, providing a potential analogy to models of human brains [11]. Similarities in the fundamental principles of such vastly different decision-making systems as human brains, slime mould, and social insect colonies have recently come to the attention of researchers [1,7,38–40]. These similarities raise the compelling notion that deep principles of decision-making, problem-solving and information processing are shared by most, if not all, biological systems. Our framework is a tool for the comparative study of information processing between species and indeed across nearly all taxa.
The advanced problem-solving capacity of the slime mould, at a level previously demonstrated only in brained organisms, provides support for the view that many ‘lower’ organisms can perform cognition-like feats in the absence of a nervous system (often termed ‘minimal cognition’ [41–44]). Intelligence, perception and traditionally higher order cognitive processes are understood to be derived from sensory-motor coupling [41,45]. Classic models separate the ‘lower’ and ‘higher’ organisms by the flow of sensorimotor information processing between the organism and its environment [46,47]; non-cognitive organisms are defined by their reaction to external stimuli without internal feedback between the stimulus receptor and the site of action. By contrast, cognitive organisms modulate the receptor by internal neural feedback from the site of action [46,47]. More recent models of cognition argue that there are many alternative sensorimotor systems that may replace the function of the nervous system in cognition. For instance, van Duijn et al. [41] argue that the two-component signal transduction system of the bacterium Escherichia coli is a functional sensorimotor equivalent of a nervous system. According to classic cognition models, the oscillation system of P. polycephalum may also be a sensorimotor analogue of a nervous system; as information is transferred throughout the cell along the oscillating membrane, oscillators provide internal feedback to each other, and modulate each other's actions. Our results show that taking a wider, more inclusive view of cognition allows a greater appreciation for the broad diversity of information processing, problem-solving and decision-making strategies spread across all taxa.
The authors thank Amyjaelle Belot and Sima Kalam for help with performing experiments, and Warren Powell for discussion.
The raw data are deposited in an Open Science Framework online repository, which can be downloaded via this link; https://osf.io/c4mbk/?view_only=36ef8f82e0104a83be1625e9762fa4d5.
C.R.R. designed experiments, C.R.R. and H. M. performed experiments, C.R.R., R.P.M., J.A.R.M. and S.G. performed analysis, R.P.M., J.A.R.M. and S.G. provided tools and reagents, C.R.R, T.L., R.P.M., J.A.R.M and S.G. wrote the paper. All authors gave final approval for publication.
This work was funded by the Branco Weiss Society in Science Fellowship to T.L., and by the Australian Research Council (DP110102998) to T.L. and (DP140103643) to T.L. and S.G.
The raw data are deposited in an Open Science Framework online repository, which can be downloaded via this link; https://osf.io/c4mbk/?view_only=36ef8f82e0104a83be1625e9762fa4d5.